A Compendium on Night In The Woods: Setting, History, Geography, Theology and Philosophy.

Version 1.0.0

[!] WARNING: This post will probably contain spoilers.

Foreword and Notice:

This post will continue to be edited as new information pours in from the Weird Autumn Date, which at the time of this writing, was released just a week ago. This essay does not seek to prove anything, nor deny anything, only to offer those conclusions most probable, and most based upon evidence I have managed to forage from online playthroughs as my copy of Night in The Woods is bugged.

If you came here for a short, light-hearted post, I'm sorry, this just isn't for you. This is a rather long paper, being at the time of this writing, over 15,000 words. This will also deal with different philosophical and theological topics as mentioned here. It is also to be noted that this version is not proofread, and not edited, and thus contains a lot of stubs, and bridge-heads to be further explored.

It should also be noted that this is a communal project. As such, if you have any further ideas as to the nature of the game, preferably, such that does not have to do with the main plot of the game, such as the game's geographical standing, it's history, theological differences from the game and real life, (e.g. The composition of the American Navy as evidenced by the Navy Recruiter.) It would also be handy if you could mine out the dialogue trees of the new characters in Weird Autumn.

Patch Notes:

To-do (Future Work):

Note: Versioning system, X.Y.Z , in which Z represents minor edits, Y represents major edits, and X represents a complete rewrite (maybe one day).

A note from the author:

I normally do not play narrative games, (in fact, I prefer strategy) or watch them, but something about this game had its appeal, and by the time I had gotten around to seeing the ending, I was already thinking about the many aspects of this game. I am also aware that both Occam and Newton's razor may cut many of these ideas off, as some cannot be proven, and some simply make too many hypotheses, assumptions, and guesses. I welcome the exception of better, or improved versions of these ideas. This is also the unedited copy of this paper, and its conception is not final, in fact, it is one of a prototype. It must also be noted that I do not believe everything in this game should be taken at face value, and that much of the game's content is symbolic in nature. However, I do not define a line in the sand for which to be drawn up the boundaries of the supernatural, or the gas, or the artificial, or such, and I do not believe that these are the only two explanations. I have taken notes on many of these commentaries, as well as reasoned many ideas in my head, and I have felt naturally compelled to state these ideas on paper. You must note that I am not a scientist, I am not a philosopher, although I do look into that for leisure, I am a cartographer, an amateur historian, a writer, a typographer, and a web developer. Not exactly the type you would look for analyzing data. However, it doesn't seem like the community has a better alternative, nor any analyzers to put about ideas like this. Oh, I'm also 14, so cut me some slack on these fields, but constructive criticism is encouraged. Just keep stuff civil in the comments section below. Also, this post is a lengthy one, so I would advise you to read it over multiple sessions. If you choose to continue reading, and have not played the game, please play it now, as there will be spoilers ahead, which is natural on a paper like this. I cannot emphasize the importance of keeping the story unspoiled enough, so please make sure that your playthrough is fresh.

Introduction:

Keep in mind when reading this essay that all of us have an inherent bias for certain ideas. I have tried my best to eliminate such bias, but certain ideas are drastically dis-represented, and should have more documentation in this document. I will continue to elaborate on these ideas in order to make sure that the gap becomes ever smaller. But like Zeno's paradox, I sincerely doubt that the gap of bias will ever be bridged.

So, I wouldn't go so far as to declare these theories, but these are some ideas, and the background information that can be deduced from these ideas. Whenever I go into a game like this, I want to know the specific background information behind these fictional worlds, and to piece it together. In Night in The Woods, however, things seem rather generic, and particular names of characters are usually not mentioned with rare exceptions. So, to piece it together, as say, a history book would tell you, is rather difficult, however we can make some inferences from the textual information provided to us in the game. I've split these into eightfields, with relevant sub-fields in between.

The main purpose of this post is to provide background-information that is not heavily influenced by the plot, or for the sole purpose of the plot, but rather as a background for the game itself.

Table of Contents:

  1. -- Setting of the Game

  2. Deducing Time

  3. -- History

  4. Local History

  5. Global History
  6. Deduction of Surnames

  7. -- Prehistory

  8. Creationism

  9. Evolutionary

  10. Evolution of Animals

  11. Localized

  12. Globalized

  13. Post-apocalyptic

  14. -- Geography

  15. -- Theology
  16. -- Philosophy and Moral Values

  17. Anthropomorphic Creatures

  18. Internal Perspective
  19. Dreams

  20. -- Paranormal Occurrences (Mostly to do with the main plot of the game.)

  21. -Poison Gas

  22. Maple St.

  23. The Mine.

  24. Supernatural Creatures

  25. Lead/Poisoned Water
  26. Regular Disorders/Related Mental Disorders
  27. Other Ideas

  28. -- Possible Solutions/Discarding of Evidence

  29. -- Conclusion and My Opinion

Setting of the Game:

"Bob Targg. Born 1966. 50 years old." In this statement, there is no approximation whatsoever as to the age of him, and thus, we can infer that the game takes place in 2016. This would also make sense development-wise, as the bulk of the scenes would most likely have been developed around this timepoint in real life.

The Harvest Festival, or also known as Halloween/Harfest, takes place on Day 4 of Part 2: Weird Autumn. By backtracking, we can figure out that the exact time Mae gets drunk is 27 October, 2016, 8:50 PM, EST. By backtracking even further, we figure out that Mae most likely came home on 24-25 October, 2016. We can use the dawn and dusk times of this particular date to figure out the approximate hours of when Mae came home. It is likely that Mae came home on 24 October, as her father is still on the couch, and although a late-nighter, would still have gone to sleep around midnight. This means that Mae, could have at latest come home at 8:45 PM, thus, we must presume that Mae came home from 1845 hours, 24 October, 2016, Eastern Standard Time to 100 hours, 25 October, 2016, Eastern Standard Time. Thus, the game takes place from 8:45-12:00 PM, 24 October 2016 (or) 12:00 AM-1:00 PM, 25 October 2016, Eastern Standard Time until the end of the game, presumably, 5:30 PM, 4 November 2016, Eastern Standard Time. (This is gotten from a cutscene on the Day 2 of Home Again).

We can whittle down the timestamps even further, as on cutscene(s) on Day 2 of Home Again to Day 1 of Weird Autumn, Candy Borowski states that Mae sleeps around ten hours a day ("I mean more than the ten hours or so you already get?"), and that it was 4:00 PM (1600 hours) when Mae held the conversation with her. If we take this at face value, we can assume that Mae actually began sleeping at 6:00 AM. This, again, is possible, as Mae's father might actually be an early bird instead of a late-nighter, and thus be watching shows in the morning. This would place Garbo and Malloy's timestamp to be even more unfavorable than most late-night comedy shows, which is expressed in one of the episodes ("I just hope anybody's watching at this time slot!"). 6:00 AM is actually a plausible time, as it would still be dark outside, and dawn doesn't come until 7:10 AM. If this approach is taken, the game stretches from 5:50 AM on 25 October, 2016, Eastern Standard Time, to 5:30 PM on 4 November, 2016, Eastern Standard Time. 4 November in the United States, however, is also the day Daylight Saving ends. This would mean that the end of the game is actually on 6:30 PM, 4 November, 2016, EST. The geographical setting of the game will be revealed in the Geography section.

History:

Note : I believe in Occam's Razor, but unfortunately hypotheses and assumptions must be made in the face of incomplete sources. Thus, many things are presumed, and artificially emulated. If you have other ideas, let me know in the comments.

The town'his was later reflected during Social Policies during the 1920s, which can be found out about in the Microfiche (Sound Off! Opinion Line)

In the 1920s, the Deep Hollow Hollerers were formed, a four-man band, composed of a saxophonist, accordionist, a tubist, and a violinist, the same musicians in Mae's dreams. We can assume that they were quire influential in the town's history and culture, playing in the upper floor stage, which can eventually by found by the player via the 1063 apartment. Eventually, as they began to age, they began to play outside in the woods, assuming they were playing for spirits, and eventually began to talk about leaving their physical bodies to do so. In November 1949, they were found frozen to death in the woods in Deep Hollow Country

It is not known whether the Great Depression took place in this timeline, as it is never mentioned and there were no sizeable impacts in America. It must be presumed to be a mainly European event in this timeline, as World War II still happened, and fascism still rose in Germany. This would require that the October 1929 Wall Street Crash somehow managed to rebound in American markets as consumers and businesses both began pursuing a policy of economic isolationism/mercantilism (which, in this case, would have been necessary for the economy to continue, or it could have been propped up via government bail-outs/subsidies or even temporary state capitalism).

On 7 December 1941, Japan attacked Pearl Harbor. The following morning, the United States of America declared war on the Imperial Japanese Empire. In order to gather even more soldiers, women were eventually allowed into the draft pool, and the Selective Service law was changed. (In game, Mae states that she could potentially be drafted if you check out the War Monument often enough. In real life, only male citizens of the United States over the age of 18 must register for the draft. This law was presumably changed during the Second World War, as the First World War was too short to allow this Congressional change, and proxy wars weren't large enough for this change.) On 2 September, 1945, the Axis Powers surrendered to the Allied Powers, and the Cold War began. It was around this time that the Possum Springs/Deep Hollow County/Western Pennsylvania reached its peak a couple years later.

Peak and Fall (1945-Present)

In November 1949, the town's most famous band, the Deep Hollow Hollerers froze to death in Deep Hollow County, Pennsylvania. In the 1950s, Possum Springs likely reached its peak. Living standards were at its highest, and this is the time the majority of more senior/established characters in Night in the Woods grew up in, likely including Mae's father, Stan Borowski. At latest, the trolley would have been opened to the mine in 1967 (this is deduced as the longest worker in the trolleys worked 25 years, whereas it would have been likely for him to work longer if the trolley was older, and the mine closed in 1991 or 1992. Cult Leader: ["1992 or so some men [criminals] from West Mine"]). Entering into the 1970s, however, the peak living standard began to wane. The OPEC Embargo, manufacturing improvements in technology, Three Mile Island (this event may not have happened in-game), and the rise of crime began to take a toll on Possum Springs. By the 1980s, the town was beginning to face a major crisis. (This could also be a plausible reason for why Stan switched so many jobs). With further technologies being invented to replace the old-school mines, the mines around Possum Springs began to close. On 4 September, 1991, 1800 hours, the last trip from the mine to the trolley station was made, and the mine inspector carved his initials and date into the door at 6:30 PM, 4 September, 1991, Eastern Standard Time. From 4 November 1995-25 August 1996, Mae was born. (This is deduced through the game's timestamps, and Bea being twenty, with corresponding dialogue in which Mae says she is older than her by two months.) In 1998, a large flood hit Possum Springs, (this is fictional, as there was no major flood in Western Pennsylvania in 1998). The flood mentioned at the beginning of the game as being "the largest flood since 1998", is likely the 2006 Mid-Atlantic United States Flood. This means that Mae's grandfather must have died 25 June-5 July of December 2006. In December 2010, the "Great Blizzard of 2010" or, in real life, the February 5-6 and the February 25-27 blizzards. There was also a significant storm a few months/days prior to the events of the game, which could be the 2016 West Virginia Flood, or a completely fictional event.

Note: Global History can be inferred via various dialogues and supplemental games. Although rather rare, global history segments, (e.g Pope Rubello, Second World War) do pop up occasionally. Here's a list of major events confirmed, or presumed in-game that has an impact on the world. (Ordered chronologically).

Ancient:

Medieval:

Colonial:

Victorian:

Second Industrial Revolution:

NITW Compendium
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